<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-26101328</id><updated>2011-09-07T01:05:46.923-04:00</updated><title type='text'>Character Animation</title><subtitle type='html'>A journal about my journey in to this amazing field.&lt;p&gt;
-EXCUSE MY ENGLISH-</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>20</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-26101328.post-679576968601490150</id><published>2007-04-22T12:39:00.001-04:00</published><updated>2007-04-22T13:15:26.246-04:00</updated><title type='text'>Leaving Animation Mentor for a while</title><content type='html'>Well... it has been a hard decision, but I will leave AM for a while to deal with all that moving to California implies. So many things are going on in my life right now that I can not put my 100% on the assignments so I decided it was best if I just concentrate now on my big change and then continue with my short film.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26101328-679576968601490150?l=aresdevo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/679576968601490150/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26101328&amp;postID=679576968601490150' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/679576968601490150'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/679576968601490150'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/2007/04/leaving-animation-mentor-for-while.html' title='Leaving Animation Mentor for a while'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26101328.post-721157799575828202</id><published>2007-04-22T12:38:00.004-04:00</published><updated>2008-12-26T04:39:16.205-05:00</updated><title type='text'>My new demo reel</title><content type='html'>I selected just what I think are my best animation clips, because as they say: a demo reel is as good as the worst of the clips.&lt;br /&gt;The original is done on a DVD resolution so having a video in a smaller size is not a problem, but here looks too small.&lt;br /&gt;&lt;p&gt;&lt;embed src="http://www.roundbox.net/blogger/AresCharacterDemoReel%20spring2007.mov"  style="width:320px;height:255px;" autostart="false" loop="false"&gt;&lt;/embed&gt;&lt;p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26101328-721157799575828202?l=aresdevo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/721157799575828202/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26101328&amp;postID=721157799575828202' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/721157799575828202'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/721157799575828202'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/2007/04/my-new-demo-reel.html' title='My new demo reel'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26101328.post-8717989731675109212</id><published>2007-04-22T12:38:00.003-04:00</published><updated>2008-12-08T19:11:31.514-05:00</updated><title type='text'>Got hired by DreamWorks</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qPpUStt4Cfk/RiuV7LlIOBI/AAAAAAAAAAM/1mA3m2XhHOI/s1600-h/dreamworks.bmp"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_qPpUStt4Cfk/RiuV7LlIOBI/AAAAAAAAAAM/1mA3m2XhHOI/s320/dreamworks.bmp" border="0" alt=""id="BLOGGER_PHOTO_ID_5056299850606852114" /&gt;&lt;/a&gt;&lt;br /&gt;Wooooooohhooooooooo!!!!!!!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26101328-8717989731675109212?l=aresdevo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/8717989731675109212/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26101328&amp;postID=8717989731675109212' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/8717989731675109212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/8717989731675109212'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/2007/04/got-hires-at-dreamworks.html' title='Got hired by DreamWorks'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_qPpUStt4Cfk/RiuV7LlIOBI/AAAAAAAAAAM/1mA3m2XhHOI/s72-c/dreamworks.bmp' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26101328.post-7430795063624894519</id><published>2007-04-22T12:37:00.001-04:00</published><updated>2008-12-26T04:41:25.625-05:00</updated><title type='text'>Finished Class 4</title><content type='html'>I finished class 4 and this are the animations I worked on:&lt;br /&gt;&lt;p&gt;&lt;embed src="http://www.roundbox.net/blogger/AMclass04/AMclass04.mov"  style="width:320px;height:255px;" autostart="false" loop="false"&gt;&lt;/embed&gt;&lt;p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26101328-7430795063624894519?l=aresdevo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/7430795063624894519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26101328&amp;postID=7430795063624894519' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/7430795063624894519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/7430795063624894519'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/2007/04/finished-class-4.html' title='Finished Class 4'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26101328.post-116893147639279274</id><published>2007-01-16T02:07:00.001-05:00</published><updated>2008-12-26T04:42:02.455-05:00</updated><title type='text'>Class1-3 Progress Reel</title><content type='html'>Well, here is the My latest Progress Reel. It includes everything form class 1 to class 3 in reversed order. The last assignment "Line of dialog" is a work in progress because the facial animation will be done in class 4.&lt;br /&gt;&lt;p&gt;&lt;embed src="http://www.roundbox.net/blogger/AMclass03/ProgressReel_Class_1-3.mov"  style="width:320px;height:255px;" autostart="false" loop="false"&gt;&lt;/embed&gt;&lt;p&gt;&lt;br /&gt;I hope you like it.&lt;br /&gt;Thanks to all my mentors and fellow students for all the help!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26101328-116893147639279274?l=aresdevo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/116893147639279274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26101328&amp;postID=116893147639279274' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/116893147639279274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/116893147639279274'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/2007/01/class1-3-progress-reel.html' title='Class1-3 Progress Reel'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26101328.post-116893023075656931</id><published>2007-01-16T01:45:00.001-05:00</published><updated>2008-12-26T04:42:43.841-05:00</updated><title type='text'>Line of Dialog</title><content type='html'>I had been waiting for this assignment since the day I started Animation Mentor: Acting!!!!.&lt;br /&gt;Well at last I was able to concentrate on making the character express emotion. Still with just a few face control, but acting never the less. acting was important on the previous assignment but I was still too distracted by the body mechanics.&lt;br /&gt;As on the others I taped some video reference but this one have some interesting information I do want to share with you:&lt;br /&gt;&lt;p&gt;&lt;embed src="http://www.roundbox.net/blogger/AMclass03/I_wrote_the_note_reference.mov"  style="width:320px;height:255px;" autostart="false" loop="false"&gt;&lt;/embed&gt;&lt;p&gt;&lt;br /&gt;First of all, this animation thing can be addictive and if you are not careful you will gain wight, so first lesson, reserve time for exercise. I have gained about 20 pounds since I started AM.&lt;br /&gt;Ok... I want you to pay attention to the text... the white one is what the character is saying, the black one is what the character might be thinking, what they call the subtext. The interesting thing about that is that one should not animate the words but the thoughts, the ideas. that helps a lot when making acting choices.&lt;br /&gt;This is one of the first blocking:&lt;br /&gt;&lt;p&gt;&lt;embed src="http://www.roundbox.net/blogger/AMclass03/I_wrote_the_note_blockingA.mov"  style="width:320px;height:255px;" autostart="false" loop="false"&gt;&lt;/embed&gt;&lt;p&gt;&lt;br /&gt;I had to many similar hand gestures and some of them where a little bit cliche, so I decided with the help of my mentor to brake it up a little bit more.&lt;br /&gt;&lt;p&gt;&lt;embed src="http://www.roundbox.net/blogger/AMclass03/I_wrote_the_note_blockingB.mov"  style="width:320px;height:255px;" autostart="false" loop="false"&gt;&lt;/embed&gt;&lt;p&gt;&lt;br /&gt;When I went to spline I encounter my first gimble lock in Animation Mentor. It is definitively a not fun thing to have, but I managed to get around it.&lt;br /&gt;Well, and with this I got to the end of class 3. :D&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26101328-116893023075656931?l=aresdevo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/116893023075656931/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26101328&amp;postID=116893023075656931' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/116893023075656931'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/116893023075656931'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/2007/01/line-of-dialog.html' title='Line of Dialog'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26101328.post-116892976702685995</id><published>2007-01-16T01:31:00.001-05:00</published><updated>2008-12-26T04:43:46.850-05:00</updated><title type='text'>Pantomime</title><content type='html'>This one was a challenge. I had to try to recreate a scene and express contrasting emotions without facial expression, just pure body animation. I acted out the actions in front of the mirror and in front of the camera to use it as a reference and came up with this blocking:&lt;br /&gt;&lt;p&gt;&lt;embed src="http://www.roundbox.net/blogger/AMclass03/restaurante_blocking.mov"  style="width:320px;height:255px;" autostart="false" loop="false"&gt;&lt;/embed&gt;&lt;p&gt;&lt;br /&gt;I had a lot of fun animating the waiter which worked like magic from the beginning. but the other guy was a different story. I had to take in consideration that only one of my character should be doing something important at a time to make the silent dialog work, but I wanted the main guy to do so much stuff that the animation was getting to busy. at the end I had to delete a lot of the details I had him doing to make the animation more readable and believable. Moving holds was another thing that I had to learn how to achieve. Too still and you would perceive the character as rigid or dead, too much motion and it would not be a moving hold, to even motion on the holds and it would feel to CG. Moving hold can be tricky.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26101328-116892976702685995?l=aresdevo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/116892976702685995/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26101328&amp;postID=116892976702685995' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/116892976702685995'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/116892976702685995'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/2007/01/pantomime.html' title='Pantomime'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26101328.post-116892768332953196</id><published>2007-01-16T01:02:00.001-05:00</published><updated>2008-12-26T04:44:28.120-05:00</updated><title type='text'>Heavy Object</title><content type='html'>This one was a lot of fun to do, and I was very pleased with the result. I focussed on contrast and reversing of the arcs. I still was trying to find the work flow that best fit my way o working so again I decided to try a different planning approach. This time I turned to this book:&lt;br /&gt;&lt;a href="http://www.anamie.com/bookintro.html"&gt;"Simpified Drawing for Planning Animation"&lt;/a&gt; by Wayne Gilbert which is an excellent source of information (and inspiration) for this and use this style:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/1658/2732/1600/69599/heavy%20object%201.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/1658/2732/320/432737/heavy%20object%201.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/1658/2732/1600/398713/heavy%20object%202.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/1658/2732/320/415065/heavy%20object%202.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;you might think is too simple, but it has all the information I need and can be done much quicker, and even then offers additional information about the forces involved in the action. Lets you experiment more and at the same time it will not hurt you to through away pages of exploring done in minutes.&lt;br /&gt;This is the blocking:&lt;br /&gt;&lt;p&gt;&lt;embed src="http://www.roundbox.net/blogger/AMclass02/heavyObject_blocking.mov"  style="width:320px;height:255px;" autostart="false" loop="false"&gt;&lt;/embed&gt;&lt;p&gt;&lt;br /&gt;This time I decided to use a different approach to take the blocking to spline. I decided instead on use the copy pair where you just duplicate some keys to hold the pose I was going to create more brakedown keys (keys that are not essential for the animation but help define the arcs and path of action). I think I hit gold with this one. It works just as well as the copy pairs but you are adding more information to your animation taking away controll from the computer. I felt like a kid on Christmas day when I wen from blocking to spline and the transition went perfect.&lt;br /&gt;With this one I finished class 2. Yessss!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26101328-116892768332953196?l=aresdevo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/116892768332953196/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26101328&amp;postID=116892768332953196' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/116892768332953196'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/116892768332953196'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/2007/01/heavy-object.html' title='Heavy Object'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26101328.post-116892730366291098</id><published>2007-01-16T00:50:00.001-05:00</published><updated>2008-12-26T04:44:45.625-05:00</updated><title type='text'>The Jump</title><content type='html'>This one was a tricky one for me. I was trying to be more cartoony and exaggerated, and decided to experiment with things I had never try before like making the character walk on air and stuff like that. It was not as successfully as I wish it should be, but still I learned a lot with this one. Here is the planning.&lt;br /&gt;Because I was still trying to come up with a better formula for my planning I tried on this one to go with a different style of sketches and less written information:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/1658/2732/1600/923604/planningPageAll.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/1658/2732/320/665195/planningPageAll.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;I really felt comfortable drawing this planning, it had enough information, yet very easy to sketch.&lt;br /&gt;At the end I decided to simplify the animation, but that is the good thing about planning on paper, it is much easier to through away some quick drawings that a few hours of keyframing. Here is the blocking:&lt;br /&gt;&lt;p&gt;&lt;embed src="http://www.roundbox.net/blogger/AMclass02/jumping_blocking.mov"  style="width:320px;height:255px;" autostart="false" loop="false"&gt;&lt;/embed&gt;&lt;p&gt;&lt;br /&gt;I had a lot of problem animating the spine, because I was not very carefull with the rotation of the joints and became very unpredictable.&lt;br /&gt;This time I used copy pairs (repeated keys to hold the position) to go from stepped mode to spline and made the transition a lot less painful. I could actually see the poses on my splined version.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26101328-116892730366291098?l=aresdevo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/116892730366291098/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26101328&amp;postID=116892730366291098' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/116892730366291098'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/116892730366291098'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/2007/01/jump.html' title='The Jump'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26101328.post-116892507867644788</id><published>2007-01-16T00:18:00.001-05:00</published><updated>2008-12-26T04:45:08.798-05:00</updated><title type='text'>Drunk Turn</title><content type='html'>Ok... Back to Animation Mentor.&lt;br /&gt;I want so show you some of the planning and process that took place to achieve the animations on class 2 and 3. Because I will latter show my progress reel I will put the spline version just of those animations that show something different from the final version&lt;br /&gt;DRUNK TURN:&lt;br /&gt;This one was my first real planning for an animation and I wen a little bit overboard with it&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/1658/2732/1600/309425/Drunk%20Planning_P1.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/1658/2732/320/48629/Drunk%20Planning_P1.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/1658/2732/1600/273272/Drunk%20Planning_P2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/1658/2732/320/216751/Drunk%20Planning_P2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/1658/2732/1600/226682/Drunk%20Planning_P3.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/1658/2732/320/616676/Drunk%20Planning_P3.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;as you can see maybe I spent to much time and put too much information on the planning, but at the en it payed off. This is one of the blocking versions I made&lt;br /&gt;&lt;p&gt;&lt;embed src="http://www.roundbox.net/blogger/AMclass02/drunk_blocking.mov"  style="width:320px;height:255px;" autostart="false" loop="false"&gt;&lt;/embed&gt;&lt;p&gt;&lt;br /&gt;As you see, this animation, as well as the rest that follow this one were done with the pose to pose method. It is interesting to note how much detail can be added on the blocking face, because you want to take away the control from the computer as much as possible.&lt;br /&gt;This is the spline version... I'm showing it because on this version the bottle was still there (I decided not to use it on the final version).&lt;br /&gt;&lt;p&gt;&lt;embed src="http://www.roundbox.net/blogger/AMclass02/drunk_spline.mov"  style="width:320px;height:255px;" autostart="false" loop="false"&gt;&lt;/embed&gt;&lt;p&gt;&lt;br /&gt;The transition from blocking to spline has been always my weakness. It is always painful to see how your animation gets so floaty when you get out of the stepped mode (hold mode on other applications). It is a lot of work to get the spline to have the same timing feel as the blocking version. At this point I knew I had to find a better way of doing this.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26101328-116892507867644788?l=aresdevo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/116892507867644788/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26101328&amp;postID=116892507867644788' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/116892507867644788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/116892507867644788'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/2007/01/drunk-turn.html' title='Drunk Turn'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26101328.post-116892451768895387</id><published>2007-01-16T00:01:00.001-05:00</published><updated>2008-12-26T04:45:32.916-05:00</updated><title type='text'>The Mech</title><content type='html'>First of all, I will start posting animations I do, even if they are not part of Animation Mentor, because I feel that everything I do now is based on what I learn there.&lt;br /&gt;I have another blog where I was posting those kind of materials, but obviously one blog is more than enough for me. so let me star with one that is already on that other blog.  Is an animation of a robot (mech) I made at work (www.giantoctopus.com). I was starting class 2 when I did it, so there are a few things I see now I didn't see them. On this first one I applied all everything I learned about weight with the bouncing ball and balance with the walk exercise. what I feel is lacking the most are the tentacles, it was beyond the scope of what I had learned up to that point:&lt;br /&gt;&lt;p&gt;&lt;embed src="http://www.roundbox.net/blogger/AresCorner/mech/GO_Mech_H246.mov"  style="width:320px;height:255px;" autostart="false" loop="false"&gt;&lt;/embed&gt;&lt;p&gt;&lt;br /&gt;Been the only 3D guy on the company I had to do everything from scratch, model, rig, animation and simulation (3D done with Cinema 4D and water simulation with realflow)&lt;br /&gt;As you can see, the momentum and inertia of the tentacles is not enough in relationship with the big motion of the mech, so it could use more overlap of joints and follow trough of the motion as well as better arcs. But anyways I was very happy of what I could achieve with what I had learned.&lt;br /&gt;This is another version of the same animation, this time without the tentacles:&lt;br /&gt;&lt;p&gt;&lt;embed src="http://www.roundbox.net/blogger/AresCorner/mech/SportsSource_Mech_low.mov"  style="width:320px;height:255px;" autostart="false" loop="false"&gt;&lt;/embed&gt;&lt;p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26101328-116892451768895387?l=aresdevo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/116892451768895387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26101328&amp;postID=116892451768895387' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/116892451768895387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/116892451768895387'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/2007/01/mech.html' title='The Mech'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26101328.post-116892361773144823</id><published>2007-01-15T23:54:00.000-05:00</published><updated>2007-01-16T00:00:17.740-05:00</updated><title type='text'>Reviving the Blog</title><content type='html'>Wow... I have been very busy, and have neglected the blog for too long. Ok, it is time now to revive it!.&lt;br /&gt;My last blog was when I finished Animation Mentor class 1, well I have finished class 2 and 3 and just started class 4. This has been an amazing ride and still going!.&lt;br /&gt;Because I will be talking about assignments I have already made, so I will get into less details than the ones in class 1, but still will try go through the most important aspects I can remember....So, lets start.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26101328-116892361773144823?l=aresdevo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/116892361773144823/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26101328&amp;postID=116892361773144823' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/116892361773144823'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/116892361773144823'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/2007/01/reviving-blog.html' title='Reviving the Blog'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26101328.post-115127986606835388</id><published>2006-06-25T19:38:00.001-04:00</published><updated>2008-12-26T04:46:27.090-05:00</updated><title type='text'>Finished my first term</title><content type='html'>Uffff!!!!....&lt;br /&gt;At the end it got harder but it was fun  anyway.&lt;br /&gt;So, I finished Class 1 "Basic Foundation" and I have a few things to show you.&lt;br /&gt;I was busy animating walks. It should be an easy thing since I have done it before right?!... How far from the truth. Now that I know the basic principles, being careful of applying them to the walk was not as straight forward as I thought  it would be. Not only that, but this was my first time using the pose to pose method to do it. I still think layering is the best method of animating a walk but it was an awesome learning experience. I think now I understand a lot better how to work with that method. Also, using pose to pose forces you to plan better your animation and think of all the principles... For example, the overlap has to be in the poses already instead of applying them modifying the curves after the fact. You can of course still do that, but just to tweak it.&lt;br /&gt;In short, pose to pose takes the control of the animation away from the computer, and that is a great thing, make you feel like you are really an animator.&lt;br /&gt;Ok... Enough chit chat, let me show you the animations.&lt;br /&gt;First, the progress reel of everything I did on class 1. I rendered all my animations and gave them a new look. Also some of the animations were refined for this version. This is what I have been doing for the past 3 months:&lt;br /&gt;&lt;/p&gt;&lt;embed src="http://www.roundbox.net/blogger/AMclass01/ProgressReel.mov" style="width: 320px; height: 255px;" autostart="false" loop="false"&gt;&lt;/embed&gt;&lt;br /&gt;Because all the animation are on the progress reel I will not bother adding the last ones individually, but I will put this one since it shows the pose to pose process in two of its stages: Blocking and final.&lt;br /&gt;blocking is when all your poses are assemble in the animation using hold keys (stepped in Maya) in such a fashion that is just like a 2D animation.&lt;br /&gt;You can see both stages simultaneously on the movie. Look how many poses you can use when blocking (your mind can fill in the blanc completing the sense of motion). Doing that you take away the animation control from the computer. It is very important to do that because when you go from hold keys to spline the computer can make a mess if you are not careful:&lt;br /&gt;&lt;/p&gt;&lt;embed src="http://www.roundbox.net/blogger/AMclass01/vanilla_walk.mov" style="width: 320px; height: 255px;" autostart="false" loop="false"&gt;&lt;/embed&gt;&lt;br /&gt;Here are the planning pages for the vanilla walk:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1658/2732/1600/Vanilla%20Walk%20Planning.jpg"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/1658/2732/320/Vanilla%20Walk%20Planning.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;and the personality walk:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1658/2732/1600/3D%20walk%20planning%20clean.jpg"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/1658/2732/320/3D%20walk%20planning%20clean.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This last planning was more to analyze what needed to be done to make it work in perspective.&lt;br /&gt;Here are some more sketches I did to be posed in 3D. I am not showing the 3D images since they are on the progress reel:&lt;br /&gt;Concern sketches:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1658/2732/1600/concern_sketches.jpg"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/1658/2732/320/concern_sketches.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Strength sketches:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1658/2732/1600/strength_sketch.jpg"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/1658/2732/320/strength_sketch.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Exhausted sketches:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1658/2732/1600/exhaustion_sketch.jpg"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/1658/2732/320/exhaustion_sketch.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Balance sketches:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1658/2732/1600/balance%20sketches%20clean.jpg"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/1658/2732/320/balance%20sketches%20clean.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Ok... That was all!!!!... Done with the animation basics... Next we will be concentrating on body mechanics. I think is going to be a lot of fun!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26101328-115127986606835388?l=aresdevo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/115127986606835388/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26101328&amp;postID=115127986606835388' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/115127986606835388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/115127986606835388'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/2006/06/finished-my-first-term.html' title='Finished my first term'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26101328.post-114827709830467901</id><published>2006-05-22T01:42:00.000-04:00</published><updated>2006-07-02T16:19:19.916-04:00</updated><title type='text'>Sketches and poses</title><content type='html'>While been busy animating, I still have manage to find time to sketch some poses from real life and photo reference. It is very important to analyze our environment and try to understand how thinks work and how they look. Is that database in our brain that will help us latter on our animations.&lt;br /&gt;Also, going back to the roots, and drawing instead of just watching, awakes the artist inside us.&lt;br /&gt;Here are some sketches and 3D poses of some of them:&lt;br /&gt;Dynamic sketches:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1658/2732/1600/DynamicSketches.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/1658/2732/320/DynamicSketches.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;excitement sketches:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1658/2732/1600/ExitementSketches.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/1658/2732/320/ExitementSketches.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;excitement 3D poses:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1658/2732/1600/Exitement_all.0.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/1658/2732/320/Exitement_all.0.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Devastation 3D poses:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1658/2732/1600/StuDevastadedPose_all.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/1658/2732/320/StuDevastadedPose_all.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26101328-114827709830467901?l=aresdevo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/114827709830467901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26101328&amp;postID=114827709830467901' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/114827709830467901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/114827709830467901'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/2006/05/sketches-and-poses.html' title='Sketches and poses'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26101328.post-114827608638459171</id><published>2006-05-22T01:22:00.001-04:00</published><updated>2008-12-26T04:47:17.170-05:00</updated><title type='text'>More advanced animation principles</title><content type='html'>Ok... I have been playing with timing, spacing, squash/stretch and anticipation, now is  time for arcs and overlap. Things are starting to get a little more complex, and at last Im starting to put some character in to my animations. Here is the pendulum animation and the thought process behind it:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1658/2732/1600/Pendulum_Planning.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/1658/2732/320/Pendulum_Planning.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;embed src="http://www.roundbox.net/blogger/AMclass01/Pendulum.mov" style="width:320px;height:255px;" autostart="false" loop="false"&gt;&lt;/embed&gt;&lt;/p&gt;&lt;br /&gt;On this next one I had a lot of fun. Not just because I could add more character to the animation, but because is my first attempt to use the almighty "pose to pose" method of animation after I am a student at Animation Mentor, I used it on the one leg guy. I used the "layering" method on de body of the ball with tail and the "straight ahead" one on the tail itself:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1658/2732/1600/Tailor_Planning.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/1658/2732/320/Tailor_Planning.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;embed src="http://www.roundbox.net/blogger/AMclass01/Tailor.mov" style="width:320px;height:255px;" autostart="false" loop="false"&gt;&lt;/embed&gt;&lt;/p&gt;&lt;br /&gt;Actually, all the principles have always to be taken in to account, but there are animations that are more focused on ones than the others.&lt;br /&gt;The "pose to pose" method can be fun to animate when the keys are in stepped mode (keys that hold the position in Maya). The challenge is going from there to the spline. The animations tend to be too floaty and slow. I guess eventually I will get the hang of it, but right now I have to focus on getting better at that transition.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26101328-114827608638459171?l=aresdevo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/114827608638459171/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26101328&amp;postID=114827608638459171' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/114827608638459171'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/114827608638459171'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/2006/05/more-advanced-animation-principles.html' title='More advanced animation principles'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26101328.post-114827415779627373</id><published>2006-05-22T00:53:00.002-04:00</published><updated>2008-12-26T04:50:51.820-05:00</updated><title type='text'>Continuing with the ball</title><content type='html'>I have been busy animating balls. Trying to understand the physics involved on it, and using the animation principles to be able to replicate reality. I need to feel the weight of the ball just by playing with timing and spacing. Here is an example of that (The planning shows the thought process behind those animations):&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1658/2732/1600/BallWeight_Planning.jpg"&gt;&lt;img style=";cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/1658/2732/320/BallWeight_Planning.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;embed src="http://www.roundbox.net/blogger/AMclass01/BallWeight.mov" style="width:320px;height:255px;" autostart="false" loop="false"&gt;&lt;/embed&gt;&lt;/p&gt;&lt;br /&gt;And taking that even further is this obstacle course. For the first time using, squash/stretch and anticipation:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1658/2732/1600/ObstacleCourse_Planning.jpg"&gt;&lt;img style=";cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/1658/2732/320/ObstacleCourse_Planning.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;embed src="http://www.roundbox.net/blogger/AMclass01/ObstacleCourse.mov" style="width:320px;height:255px;" autostart="false" loop="false"&gt;&lt;/embed&gt;&lt;/p&gt;&lt;br /&gt;On this animations I have been using the layering method, animating the different axis of rotation and translation as different elements.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26101328-114827415779627373?l=aresdevo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/114827415779627373/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26101328&amp;postID=114827415779627373' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/114827415779627373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/114827415779627373'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/2006/05/continuing-with-ball.html' title='Continuing with the ball'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26101328.post-114767192770886806</id><published>2006-05-15T01:39:00.001-04:00</published><updated>2008-12-26T04:48:03.738-05:00</updated><title type='text'>Video on a blog</title><content type='html'>Hello Guys!!!!&lt;br /&gt;&lt;br /&gt;I have not posted for a while now, but I will prepare a nice article in a few days, I have been very busy doing animations. In the meantime I wanted to share with you this method of using videos and images on a blog or email, is relatively simple. If you want to use it, you just need to paste one of this codes for an image or a video accordingly:&lt;br /&gt;&lt;br /&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; " src="http://www.roundbox.net/blogger/HowVideoBlog/MoviesAndVideo_codes_SMALL.jpg" alt="" border="0" /&gt;&lt;br /&gt;Just substitute the temp address I put there for the address of your movie or image... Yes, you need to have a server where to put your stuff.&lt;br /&gt;&lt;br /&gt;If you don't want the movie to loop, then change that option to "false". Also, you have to change the hight and width settings of the movie to match yours (add 15 more pixels on the hight to incorporate the movie control bar)&lt;br /&gt;&lt;br /&gt;Enjoy it&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26101328-114767192770886806?l=aresdevo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/114767192770886806/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26101328&amp;postID=114767192770886806' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/114767192770886806'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/114767192770886806'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/2006/05/video-on-blog.html' title='Video on a blog'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26101328.post-114533961921825688</id><published>2006-04-18T01:49:00.001-04:00</published><updated>2008-12-26T04:48:23.097-05:00</updated><title type='text'>The Bouncing Ball</title><content type='html'>I am working on this basic animation, trying to feel the weight as well as the timing and spacing of a bouncing ball. Just having fun.&lt;br /&gt;Any other day I would have applied physics to the object and let the computer calculate it for me, but now I'm just focused on understanding how things work. What better way to do that than key-framing it.&lt;br /&gt;&lt;p&gt;&lt;embed src="http://www.roundbox.net/blogger/AMclass01/BouncingBall.mov" style="width:320px;height:255px;" autostart="false" loop="false"&gt;&lt;/embed&gt;&lt;/p&gt;&lt;br /&gt;This is the thought behind this animation:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1658/2732/1600/BouncingBall_Planning.0.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/1658/2732/320/BouncingBall_Planning.0.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26101328-114533961921825688?l=aresdevo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/114533961921825688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26101328&amp;postID=114533961921825688' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/114533961921825688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/114533961921825688'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/2006/04/bouncing-ball.html' title='The Bouncing Ball'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26101328.post-114502573980407679</id><published>2006-04-14T10:32:00.000-04:00</published><updated>2006-07-02T16:25:36.280-04:00</updated><title type='text'>First Stuff at Animation Mentor</title><content type='html'>Spring Classes at Animation Mentor Started already and I'm having a blast. We are starting with the basics wich is cool with me because I want to learn everything from the masters. My fellow students are as enthusiastic as I am about Character Animation and the entire community is very supporting. Here are the first thing I have made studying poses:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1658/2732/1600/sketches.2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/1658/2732/400/sketches.1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1658/2732/1600/Stu_poses_all.0.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/1658/2732/320/Stu_poses_all.0.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26101328-114502573980407679?l=aresdevo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/114502573980407679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26101328&amp;postID=114502573980407679' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/114502573980407679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/114502573980407679'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/2006/04/first-stuff-at-animation-mentor.html' title='First Stuff at Animation Mentor'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26101328.post-114502281857822911</id><published>2006-04-14T09:29:00.000-04:00</published><updated>2006-04-14T20:21:02.176-04:00</updated><title type='text'>My Character Animation Year</title><content type='html'>Ok...&lt;br /&gt;&lt;br /&gt;I Have called this year "my character animation year"!. I decided I was not going to wait any longer to follow my dreams, so as the first step I became a student at &lt;a href="http://www.animationmentor.com"&gt;Animation Mentor&lt;/a&gt;. I'm also going to be active at &lt;a href="http://www.10secondclub.net"&gt;The 10 Second Club&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I created this blog as a journal to report on this journey I just started, and decided to use English as the language because that is the one I have to use at Animation Mentor. I'm hoping to share this with them too.&lt;br /&gt;&lt;br /&gt;My English is not too good so bare with me here.&lt;br /&gt;&lt;br /&gt;Let the ride begin.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26101328-114502281857822911?l=aresdevo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://aresdevo.blogspot.com/feeds/114502281857822911/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26101328&amp;postID=114502281857822911' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/114502281857822911'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26101328/posts/default/114502281857822911'/><link rel='alternate' type='text/html' href='http://aresdevo.blogspot.com/2006/04/my-character-animation-year.html' title='My Character Animation Year'/><author><name>Ares Deveaux</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/1658/2732/1600/101815.jpg'/></author><thr:total>0</thr:total></entry></feed>
